Stellaris protectorate vs vassal. 0 unless otherwise noted. Stellaris protectorate vs vassal

 
0 unless otherwise notedStellaris protectorate vs vassal  the 2 planets left of my vassal have been liberated in that initial war, by my ally (they both have

4. This list was initiated with 2. They cannot be incorporated into your empire (a true vassal with a complete technological mismatch would be very difficult to incorporate into a multi-planet empire), will not join in your wars (though are protected by your guarantee), and receive 80% reduced tech costs (I believe that is the current number). The only civics that should be blocking that action are Inward Perfection and Determined Exterminators according to the wiki. So subjects have a super trash economy compared to player. It. The system is just bad. After a period of time you can then go back to your vassals and have the integrate into your empire. To Integrate Vassal or to Not Integrate Vassal? King of Malta. I tried taking off the claims manually, but it still doesn’t work. For something like "being allowed to expand" I think it'd make sense to be an option for all vassal types. Never rely on them for anything. And suddenly, a new fleet drops out of ftl, and you think you're doomed. If you don't have the influence to fully claim a large empire, then vassalize -> Integrate will let you absorb them afters some time. #3. You can only create the protectorate for nations that a far behind on tech. Edit: As another commenter mentioned, you can also declare a subjugation war on the overlord and gain everybody. Integration takes decades and (more importantly) costs a lot of precious influence. Even in the context of a micro-vassal strategy, the real power comes not from 100 EC, but the overlord holding spam and federation member synergy for micro-members. Protectorates are great, you get +1 influence for each one. You need to build your fleet and research technologies it will make them more reluctant to vassalise you. If there are significant technological differences between both empires, this option is replaced by the Protectorate status. What's the point of vassalization and integrating vassal? So far I see two ways to take planets from other empires: a) by ceding planets directly and b) by vassaling this empire and then integrating them. Vassal rebalance ideas. If you give them a strategic resource in a one sided trade, 100 trade acceptance = 10 opinion after the deal is sealed. Vassal if you plan on integrating him later, otherwise Tributary. Pdx needs to fix vassals automatically dropping to protectorate status or allow us to directly gift tech or bonuses beyond research agreements. Both lose research power for their own research (your cut you get from them) while they are themself not any closer to the stuff you research. May 11, 2016. A protectorate on the other hand is independent and doesn't need to join your wars and can't be integrated, but is protected by you. 25 influence. 0 unless otherwise noted. If the game is using "subject" to specifically mean "tributary" in only this case, that deviates greatly from the general use of "subject. After 2 techs completed, i could only ask to be their vassal. Gain enough tech to turn them into a protectorate. Appareson • 7 yr. Pre-FTL civilizations are civilizations that have yet to develop the technology necessary. Progenitor is best for late game, since you can do vassal silliness. - Changing your subject's name: To do this, I made it so your subject name will change to the name of your Capital system. It does not get refunded, because the Vassal needs to use THEIR influence to be able to refuse the offer. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. It’s not an either-or situation. Protectorates are also able to colonize planets, so they can expand their empire while they're still a protectorate. I generally leave vassals as vassals unless I need the land or they are completely opposed to me. All it takes is a garrison to counter the -4, and slap a friendly envoy on them to make them friendly, perhaps an trade agreement and that -100. Behave almost exactly the same as a vassal. There’s no natural way to swap without releasing them at one point. They get a significant (i think 80%) boost to research if you already have the tech. I have started the game as a vassal of another country. They do, however, behave pretty similar to the normal empires, which is what I consider to be AI part (scrips that govern priorities). Megacorps can't change vassals to a type that isn't Subsidiary. ago. My vassals keep having rebellions Al the time. 1 Answer. ago. Subjugation war type will automatically create vassals from the territories captured. Basically you need three things: You need to be on good terms with them. 5 loyalty (0. Today, more common terms are puppet state, protectorate, client state, associated state or satellite state. Which is stupid, but that's for another discussion. Sectors are microstates within your empire that you appoint a governor to oversee. I wanted them to expand. I play tall and use tributaries. Sorted by: 23. It can be useful to give land to vassals in war declarations. Unless its from an Advanced AI Empire at the BEGINNING of the game, then no, its not worth it. They wouldn't willingly interact as a vassal because it is too involved maybe, but as a tributary they maintain more independence/ isolation. Diplomacy allows you to protect another empire or become protected by one. (Friendly) You need to be way more powerful than them. A lot of. The benefit is that, by vassalizing early, you gain a better reward in the long run as your vassals continue expanding and your time investment in the beginning pays off nicely. Vassals would contribute 50%, tributaries 20% and protectorates 80%. Now, research has had some revamps but between when you could offset. I turned a strong neighbor into a prospectorium, I'm in charge of a strong federation and about to synthetically ascend. They aren’t going to. Check the Stellaris wiki for the basic setup. You can only make an empire into a protectorate if they are much weaker than you. Tributaries give 25% of their energy/minerals, which is okay, but the AI just might not be able to produce enough to make it worth it. your master with the goal to release you. You have to have the Colossus already present in that system when you take it over and send it over to encase/crack/etc. In the folder Stellariscommonagreement_presets you can find the file 00_agreement_presets. Once he becomes your vassal, all the other guys also become your vassals (or most certainly protectorates as their tech is pathetic). Allowing feudal civics to support stronger vassals. Which in turn caused starvation. Less than the 10% it looks like, and requires you to spend the influence to get them up to 75% in the first place, and you can't just get consumer goods without spending effort and influence to tax a second. That's it. 25 Badges. The whole point of an alliance is that you declare and respond to wars as a unified entity. It could even lead to things like the Three-Fifths Compromise in the United States. ago. The Asimov update makes a further distinction between a protectorate and a vassal. 3. If you arent a megacorp then you get the expropiate casus belis. If a vassal falls under 50% tech of their overlord they will convert into a protectorate. #3. Both lose research power for their own research (your cut you get from them) while they are themself not any closer to the stuff you research. In my WC run I made Ming who controlled half of Asia. Once within a 60% tech difference you should be able to change their type. If you force status quo while occupying at least one planet, all occupied planets and starbases will be turned into a new liberated empire. Invading usually a better option. As I mentioned, Stellaris is a game where the strong get stronger and the weak fall further and further behind, and this makes vassal-based play a very dubious proposition. Vassal, tributary and subsidiary don't have all those bonus but have risk of being turn to protectorate. This is more a parent/child relationship. Plus they'll get to your technological level so that you get the scientist relay bonus if make them. Your protectorate gets a bonus to researching your techs which may catch them up enough at some point. However, a megacorp also entails a trade build (usually), and that produces CG. ; About Stellaris Wiki; Mobile view Like Vassal 1 focuses all its invention on making a laser which can heat plasma up. Protectorates that rise to become vassals will trigger the type selection at the beginning of the next month. They have an added benefit of reduced tech cost for the nation on the receiving end. Okay, they are my closest ally, but from the looks of things they won't ever agree to being a vassal/protectorate, and so there's always the possibility of them getting a government ethics shift and relations souring. No. Having a vassal should increase your influence, similar to how fleet power does via. Protectorate is way much better, than vassals. Rapid fire edit 2: While on th e subject of vassals declaring a war of subjugation should subjugate the empire automatically at 100% system control. 4. Branch Offices can be constructed by empires with Corporate authority and give the Corporate empire energy equal to 50% of the world's trade value; the Free Traders civic and the Imperial Charter modifier each increase Branch Office value by 10%. Yes, one vassal may be able to build a powerful enough laser, but. But if you enlight the primitives, they become protectorate. Vassals can potentially act as a buffer between you and other empires. There have been a number of changes to the game since then. I would highly suggest gifting zro if you have it because it will shoot up the acceptance to 500 easily. So to be made a protectorate they need greater than a 50% tech difference. At first glance it seemed like a cost I would have to to pay all up front. Correction: Only voluntary protectorates. Tributaries pay another nation for their autonomy. 1. Stellaris. Members Online Breaking News- immortality will soon be possible in stellaris!That doesn't prevent the new vassal from starting with it on. Report. 197 3. Own a vassal. PS²: Was also getting like 25k energy/month from vassals, though most of it (about 15k) was coming from a single prospectorium megacorp, my first vassal (out of like 15+) That is essentially the only reason to have them. Protectorate. 4. 37 votes, 46 comments. Trying to vassalize in the mid-late game. Don't allow someone to 'protect' your empire. It's honestly almost ALWAYS better to conquer and release as a vassal. Protectorate is a special status for vassalized technologically disadvantaged states. Once they attain a certain % of your technology, they will become a vassal, and you will no longer get the +1 influence. Each has its own strengths and weaknesses. From beginning on I had three neighboring, strong empires. If they don't switch to Protectorate for being too weak compared to you, you can change their type. Unless they changed it, Protectorates gain additional research bonuses to technology you, their overlord, already has. Once you've filled out your specialist roles, this is where most of your vassals end up. I have a vassal (of type Vassal, not Protectorate). I do not think you can without releasing them and the forcing the new subject option on. Involuntary protectorates (those forced on by war, or those forced on uplifted species) will not give you +1 influence. 1 This mod expands how vassals work. 5% increase in trade output back to you. 0 unless otherwise noted. If you have a Defensive Pact or higher (Alliance. AND you can integrate protectorates into your empire. . Puppets can be very useful. If Overlords could micro manage the empire types of their vassals then it would defeat half the reasons why the changes were made in the first place. Subjugation CB is only there if you are superior in all three categories, so. It may be faster to vassalize then integrate than to conquer an empire completely. Squeezing the most out of your vassals. ) Otherwise yes you would have to expand for them and gift systems, as you have done already. 5. . Can not transfer a system to protectorate. You can instead use the Impose Ideology wargoal and after winning and their government and ethics shift you might be able to convince them to be your vassal or protectorate if they're small enough of an empire. I tried searching around to see if there was some explanation of the existing state of these mechanics, but didn't have much luck. I checked my new vassal and there's nothing specifying said influence input. A vassal is probably overall more "useful" than actually own their territory (due to conquest or integration), even if they currently pretty dumb in terms of military actions (which is probably fixed at some time). ago. Once they attain a certain % of your technology, they will become a vassal, and you will no longer get the +1 influence. 2. Get +30 or more pop assembly on your capital from all the Splinter Hives. For everything else, you can manually change the terms of an agreement, but the other party has to accept those terms before. Open it with a text editor and change the value of protectorate_tech_threshold from 0. Depends but with the vassal system in place, I uplift them and let them grow to a nice size. Playing on 2. Diplomacy allows you to protect another empire or become protected by one. Integrating a vassal is almost always better than releasing it to attack it, because you can be integrating the vassal while also attacking someone else with the vassal's assistance. I've had tons of games where I'm making 10K+ from a single vassal. Next to the “Demand Vassalization” button will either be a green tick or a red cross. I can select this and "Proceed" to change them to a Protectorate. They are always nice to have just for the influence gain. All it takes is a garrison to counter the -4, and slap a friendly envoy on them to make them friendly, perhaps an trade agreement and that -100. . Ablative vassal armor. Vassals must spend influence to deny your contract negotiation request. Check out this mod and modify your Stellaris experience. Get support for the faction to at least 20%. What I don't understand are these issues: 1- Built a holding that default gives 2 loyalty and an additional up to 1. In addition, they have a huge +80% research speed to any technology their Overlord has. If you want to change the subject type, you'll have to release and then subjugate them as vassal. Well. But yeah, the moment vassals get involved half the tree becomes utterly useless and the other half gets reduced in value. Stellaris lacks the broad spectrum of victory conditions which could recognise the validity of the many different ways to play the game. Sure, each vassal might only be able to field a fleet of 15 corvettes, but if you have 5 vassals that is a significant force. Having industrial tribute is good for that as well. they're very flexible, but require some time to set up. You can't resettle pops (after toggling) with vassals. Rord64 Mar 18, 2018 @ 6:06am. You can chose between making them a Tributary or a Vassal (subsidiary if you are megacorp). Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. As suggested above, if it is a war goal, and they are forced at the end of a. x. In any case, you automatically have defensive pacts with vassals/protectorates, and defensive pacts drain influence. You do this by growing your influence in these vassal kingdoms. Not only does this bonus not display anywhere other than the building (so not in the subject agreement screen) but even with three stationed armies there is no bonus displayed anywhere. Once they have 50% of your researched techs they become a vassal. Plus, you won’t be spending the next 50 odd years fixing 3 happiness issues and 4. 0 unless otherwise noted. As far as I can tell, player cannot construct the hyper-relays or whatever they are called, thingies that greatly speed up travel between systems, where those things are built. ago. Like Vassal 1 focuses all its invention on making a laser which can heat plasma up. It's a detailed breakdown of which factors speak for and against accepting the demand. You have 2 options for war, vassalize or cede planets. Although to be honest influence is one of the few. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 2. I'm currently in the mid-game of Stellaris and building up a pretty big empire. I can't really see why vassalisation wars against equals would be game breaking. Last time I played a game if you had pacificism trait there was either a penalty or you just couldn't run covert infiltration on pre-ftl civs. If you choose a specialist vassal contract, there's a minimum they have to contribute, the maximum can go up to 75%, but there's a minimum obligation the overlord has to contribute to the. And I thought: "Robots don't make good merchants. It should be easy to get them to willingly accept vassal or protectorate status, and then you'll have helpful and willing collaborators to oppre The system is just bad. Vassals can be everything, from tributary-like contracts, to specialist contracts, protectorates, offensive, defensive or no military allies at all. Empire ID. Stellaris. You can just stack that up. They give you +0,25 influence if you accept and then gets -80% to research cost. Overlord will be focusing heavily on the subject of. They get a one sided defense pact with. I currently share a trade league with 6 other empires, and all of them have to vote with me. Maybe in multiplayer you can make it work, but in singleplayer you're wasting your time. min. Since you can do contract. 413K subscribers in the Stellaris community. Things were nice, but they noticed we would eventually surpass them and started integration. 3. Fluffy-Tanuki • 21 days ago. Protectorate an uplifted pre-FTL species for an increase in monthly influence and a potentially powerful ally at the end of it all, or Vassalise an empire for some. 5 to 0. I have no idea on that. willldebeast • 4 yr. You can declare war of independence then use the console to switch to overload and accept the independence. If you drop a 600 influence cost vassalage negotiation on current vassal that has only 400 influence in their stockpile, they won't be able to refuse. Vassalization request towards a Machine Intelligence empire. XBOX • 3 yr. - Nerf protectorate type vassals to only give +0. Annexation occupies a diplomat until complete, and results in direct control of the former subject's territory and military. Federating and playing tall is a fine option as. Alloy foundries are a good way to stopping being a vassal. FC - A protectorate becomes a vassal at 60%, a vassal becomes a protectorate (automatically) at 50%. subjects. Vassels rarely creating any meaningfull fleets. Vassal Protectorate Tributary Subsidiary Vassals join your wars and you join theirs. 0 unless otherwise noted. There are two types of species that did not achieve FTL in the game: pre-FTL civilizations and pre-sapient species. force_integrate <Empire ID>. There is a 60 months timer after vassalization. 4. Tributaries or subsidiaries (vassals of megacorps) provide ressources. I have 2 other vassals/protectorate but that doesn’t matter. In general, specialize your subjects to feed whatever you need feeding on - if you're egalitarian, make them give you resources to. You will have to release, claim and conquer. Broke Tributary is useless. The use of vassal states continued. It's a good way to expand your empire if you choose to go supremacy or diplomacy route. I was roleplaying a caretaker species but vassals don't expand. Um. would like to know too!! #1. They'll like you a lot after the war so it will really come down to size/power difference between your empire and theirs. ; About Stellaris Wiki; Mobile viewLike Vassal 1 focuses all its invention on making a laser which can heat plasma up. Tehnomaag • 6 yr. Astasia Apr 20, 2020 @ 7:12pm. Update: I think this would work except for the federation aspect, to make someone a protectorate/vassal they need to not already be in a federation, so every cycle of “leave independent during truce, subjugate for war to feed them their claims”, they would have to be kicked from the federation, which, that’s not sustainable, you get a -200 relations score for kicking someone from a. A subject is an empire that has a special diplomatic relationship with another empire, called the overlord. I am playing as a machine empire, using the latest Wells update. Modifying a Subject's Agreement is the second-easiest way to raise Loyalty in Stellaris, though it does come with a cost to the Overlord in both concessions and the vital Influence resource. In Vic 3 using the CB "Establish protectorate" should let you vassalize a decentralized (colonizable) nation, protecting them from foreign colonization. Then you can declare a war that makes them become your vassals when you win it. usually protectorates never become vassals, since they need 50% of your tech and you can usually out-tech them. You don't need them to survive, but it's a less "threatening" way to expand your empire. This page was last edited on 7 June 2023, at 04:39. Thus, I use both :). • 1 yr. GazOCee. Finally, the UNE would certainly accept a protectorate request from a state asking for help, or keep enlightened primitives as protectorates. Disloyalty means that if given the chance they will try to get away from you - Not that they'll randomly try to rebel when they don't stand a chance. honta Apr 7, 2018 @ 6:50am. 965. Then after a while this vassal demoted itself to a protectorate, I guess?There's the standard vassal contract, it allows you to set taxes from and obligations to the subject freely, but with the limit of +/- 45% of the resource. 3. r/Stellaris • Frustrating Vassal mechanics - Even with maximum loyalty, the most favourable terms possible and overwhelming fleet power compared to them: It's impossible to contract even the smallest payment or to specialise their vassal type. ago. This page was last edited on 7 June 2023, at 11:13. Maybe I experienced a bug in pre-Clarke, then. In addition, they have a. And the nature of Stellaris is that the weak get weaker and the strong get stronger, so even with the cheats their situation is just going to get worse. If your vassal keeps defeating their rebellions, what you could try is using a Colossus on the pesky planets that keep revolting over and over. There is a vassal policy and if its set to oppressive we should be able to force anything onto the vassal. In the default galaxy map mode, subjects have the same color as their overlord. Yes, one vassal may be able to build a powerful enough laser, but. Stellaris. (No opposing Ethics) You used to be able to Vassalize them with just 1 or 2 of those things, but they made it harder in the last patch. No scrappers or whatever their. The only way to instruct a science vessel to explore an unstabilised wormhole is via the right click menu. If they're already protectorates then you're too powerful for them to be of any use to you. Next time one of your subjects downgrades to protectorate, check to. x (in Steam Workshop ) (If you see my post in Stellaris Bug Report subforum analyzing a specific bug, it. They also generate +1 influence per month for their overlord. 3. I don't see an option to add…Couldn't find an answer so I bring it up - perhaps again: Sometimes I don't have the option "vassallization", all I can do is to install a protectorate. An empire can become a subject willingly via diplomacy, the acceptance dependent on a number of. Stellaris 50441 Bug Reports 30770 Suggestions 19129 Tech Support 2887 Multiplayer 377 User Mods. Yea. Im trying to vassalize someone. I wish we could get a way to rapidly increase their tech levels, to be at the same level as yours. Two ways to get a vassal. They still have their own government, they have their own borders, they manage their own economy and population, but they have no control over their foreign policy. So I turned a sector into a scholarium while in a federation. Which is really interesting in MP since it means there isn't much disadvantage in just being someone's protectorate or vassal if. A subject is an empire that has a special diplomatic relationship with another empire, called the overlord. This also gives you the chance to release more subjects as you've mentioned, and thus build more info. You can't integrate Tributaries until you vassalize them, which likely won't happen unless you declare war on them with the Demand of vassalization. Vassal builds own fleet and with domination increases your fleet cap. so you're basically stuck as a vassal until your. However, when they reach 40% of your technology, they are converted into vassal and can now be integrated. #2. On my part, things were doing quite fine until I noticed that somehow I was getting -6 influence from something called "vassal specialization" or something like that (my game's not in english so I might have made a mistake with the translation). Protectorate is a special status for vassalized technologically disadvantaged states. Все. Protectorates do not assimilate with the protector due to independence treaty. Plus, they will eventually become a regular vassal once they advance far enough in technology, so will begin supporting you in their wars. No no it was the other way round. PanglosstheTutor • 7 yr. My stability and anti-crime is more than enough to deal with the. Stellaris Real-time strategy Strategy video game Gaming 2 comments Best RandomScifiFan • 5 yr. Content is available under Attribution-ShareAlike 3. Previously we could form a Federation with a civ that had just proposed to become a vassal or protectorate, then accept the proposal after the Federation was formed, but right after I posted about how nice that combo was someone decided to remove it from the game. It is a safe relation for getting value out of other empires without having to conquer them, thus enabling you to conquer others with the resources and influence you otherwise would be using against Vassal A. Making them exponentially stronger. I uplifted the species and they became my vassal. Their main function is to give you some military backup. I control vast amounts of territory directly and most of my allies asked to become my vassal. For a regular empire, it can happen the other way too -- you start with a Tributary, then it auto-switches to a Protectorate, and then later it auto-switches to a Vassal -- losing your Tributary resource contract entirely, you have to spend Influence to re-negotiate, and whatever you negotiate is thrown away if it swaps into Protectorate again. Protectorates have limited Diplomacy like Vassals and cannot build new Starbases. Vassals won’t claim new systems unless you have the Feudal Society Civic. Problem is if you're superior in technology you'll just get a protectorate soon enough. If you're declaring war against them, it should be near the bottom of the wargoals list. Your vassals will then rebuild those depleted fleets so you don't have to. I slowly start to expand in the direction of my new vassal, painstakingly building mining and research stations, and then giving them the systems. But I cant push the agreement any more favorable than it already is. Two ways to get a vassal. This highly depends on difficulty, but on Grand Admiral you can make far, far, faaaar more from the AI holding a sector than you holding it and having to pay all the upkeep and empire sprawl etc. Protectorates are tricky because usually the technology gap doesn't exist to create them but I've had luck doing it with newly self-enlightened races. until they declare war on you. Normally of course to open a branch office, you need a commercial pact with the recipient. Vassals fight along side of you in wars unlike Tributaries, but do not grant any other benefits. They can inherit other types through various shenanigans, but they cannot create their own. Just make sure to status quo on vassal wars instead of fully win them, which will convert all captured enemy territory to your side as a vassal and make them your ideology so they love you. I don't believe that a vassal/tributary can have subjugates themselves so I. Now we could change the research mechanic in stellaris so that every big invention consists of smaller one which you could outsource to vassals, but.